How to Play

Initiation

Before an agent can begin, they must be properly initiated. There are a few ways of earning our attention, and we also accept referrals as well – if an existing agent invites you into the game, that’s good enough for us. Once you receive your initiation instructions, you’ll receive a mission packet containing several cards.

Cards

Each card serves as a mission – it will have a challenge or task to complete and a point value. More complex missions are awarded higher points. At the end of each mission, you must submit proof of its completion to the Evidence tab on the website in order to receive points.

Each mission can be categorized into one of three main skill sets any good agent needs:

Assassin missions involve eliminating other players. The weapon of choice for this game is the common clothespin. In order to perform an assassination, you’ll need to clip the clothespin onto your unsuspecting target without them noticing.

Explorer missions involve gathering intel of the surrounding area. They will highlight interesting locations in Malibu and L.A. at large. We need our agents well versed in the local hotspots, so if you’re interested in seeing what L.A. has to offer, look for these mission cards.

Fabricator missions involve making things or making things up. If you are good with your hands, enjoy making things, or are a master manipulator, look for Fabricator missions and play to your strengths.

Ground Rules

  • Clipping targets is forbidden inside classrooms – agents need to still be able to focus on their studies
  • Agents have 48 hours to report a confirmed mission. Waiting to log missions at the end of the week will result in points not being counted
  • If you are assassinated, you have 48 hours to find out who killed you. If you guess correctly, you’ll receive a few points to take the sting off of being dead.